Kyrillos Maged

Altar Chamber

Realistic Cinematic Environment · Unreal Engine 5
TYPE
Cinematic Environment · Unreal Engine 5
Real-time
YEAR
2025
TOOLS
Unreal Engine · Blender · Zbrush · Substance Designer · DaVinci Resolve
Creative Challenge
Reducing the number of textures by sharing materials and using trims
INFO
My goal with this scene is to create a realistic walkthrough that travels through time via portals into my two other scenes—Golgotha and Tomb.

No external tools or assets used; all 3D models, textures and shaders were created with Zbrush, Substance Designer and Unreal Engine.

Rendering and Color Grading:
- PBL-based sunset lighting setup using Lumen
- Color grading achieved with LUTs in DaVinci, then exported to Unreal Engine
- Used Unreal VCam for motion capture to enhance realism

Walkthrough

MORE PROJECTS

TOMB

GOLGOTHA