Kyrillos Maged

Resurrection Tomb

Realistic Cinematic Environment · Unreal Engine 5
TYPE
Cinematic Environment · Unreal Engine 5
Real-time
YEAR
2025
TOOLS
Unreal Engine · Blender · Substance Painter · Substance Designer · DaVinci Resolve
Creative Challenge
DF/WPO Mesh blending shader technique instead of manual sculpting, with decal breakups
INFO
Recently, I've been working on upgrading mesh blending in Unreal. This was achieved through a custom mesh blending shader and decals.

- My goal was to minimize the effort and time required to build these rocks, while also optimizing performance.
- I used the Distance Field with World Position Offset, Transition Offset, and Transition Intensity, as well as RVTs for ground blending when necessary.
- No external tools or assets used; all 3D Models, textures and shaders were created with Substance Designer and Unreal Engine.

For Lighting and Color Grading:
- PBL-based sunset lighting setup – Lumen
- Color grading achieved with LUTs in DaVinci, then exported to Unreal Engine
- Used Unreal VCam for motion capture to enhance realism

Walkthrough 01

Walkthrough 02

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